Star Trek meets The Fantastic Four, with Christian values!
Pitch/Pilot script complete. Seeking partners/funding for full production.
Logline: Scientists altered by a dimensional surge grapple with personal changes from within and alien challenges from without as they race against time for home: only they possess the knowledge to save their planet from destruction by the Vir.
The Show: A dimensional surge hammers four unsuspecting propulsion scientists, transporting them to the far side of the universe and transforming them in extraordinary ways. In each episode, our heroes gradually “re-discover” themselves while also striving with one another—and with the strange beings they encounter—as they vie to save their home.
Nutshell: Star Trek meets The Fantastic Four, with Christian values.
Target Demographic: Kids, ages 6-14, and their families in the Faith Broad category.
Tagline: Unusually United!
Style: High-definition, action packed, top of the line quality, and fast-paced best summarize the style of the Fourth World Four. Utilizing the award-winning, revolutionary Epic Unreal Game Engine and its quality 3D assets and technology, the series will deliver the visual fidelity its target demographic desires.
Setting: Fourth World Four takes place amid the breath-taking backdrop of unexplored outer space. Alien planets and bizarre space phenomena, dangerous asteroid fields, enigmatic anomalies from the void, and eye-opening spacecraft piloted by otherworldly beings become the stunning scenery against which each story is set. These thrilling sci-fi storylines and highly detailed, semi-realistic characters and creatures will appeal strongly to the “video game set” of youth ages 6-14.
Lea Konrad is a tall, lean length of corded muscle. All her movements are calculated and efficient, as are her emotions, on which she keeps a tight rein. She is a born and decisive leader, the captain and pilot, who is ever seeking the next greatest horizon and next greatest challenge. Despite this, however, Lea doubts her abilities and never thinks that she has done a satisfactory job, rarely giving herself any credit whatsoever.
Even before his transformation, Commander Ugo Diaz was a strong tower-of-a-man. Ugo is now larger and stronger than he could have ever become as a mere human. Of all of the crew, Ugo is truly the least disturbed by their transformations and accepts it with open arms. Despite this, Ugo is the last to enter into any fight. He does not believe that violence is the best solution to any situation and prefers to think things through to their logical conclusions, if at all possible.
Ever exuberant and genuinely gregarious, Lieutenant Axol Dempsey is an almost constant blur of movement, emotion, and hilarity and is a source of hope, joy, and laughter for the crew of the Progress. Of course, these same traits can quickly become grating as well, and Axol is known for being gleefully unaware when he’s crossed the line. Axol is constantly talking and never meets a stranger. Somehow, the gregarious fellow almost always seems to find something in common with anyone—or anything—he meets.
Even before the terrible accident that changed her forever, Lt. Commander Jancy Coy had always been a quiet and reserved woman. Her new, post-transformation form has only increased her innate habit of skewing toward introversion. Now, she is ashamed of her new holographic body and tends to avoid “outside” contact whenever possible. Of course, on board the Progress, “outside contact" can mean anything from fellow crew members, to a bizarre alien emissary who only speaks by screaming at the top of its lungs, to an invasion of primitive, psychically-chattering asteroid apes, so everything’s relative.